Sunday, January 1, 2017

IhrFussel Server Spawn Tower - Completed

Two kneeling, stone statues pouring water into a small pool.
~ Twin Statues Fountain Area ~
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In my previous post, "WIP - IhrFussel Server Spawn Tower", I had created the statues but had yet to detail the fountain's base and the rest of the surrounding area of that corner of the spawn tower's courtyard. I had placed yellow wool to rough in some shapes at various positions.

In each of the four corner areas of the courtyard I wanted to create places that were interesting to walk through and explore. For this corner, I tried to accomplish that goal by not having a bland, solid base under the fountain and by creating more than one path.

The primary path is at ground level and is part of the main path that encircles the spawn tower. In the fountain corner of the courtyard, there are at least three other minor paths. One stems from the primary path and leads through the base of the fountain. Another is the walking path that goes from top to bottom along the wall.

I could have made a plain staircase out of stair nodes against the wall but I wanted something that helped make the journey more pleasing to the eye. So I created three, half-circle flower gardens at different levels and extended the stairs and path the full length of the wall. Breaking the span of the wall into three different levels makes the journey up and down along the wall visually appealing. I did not create this place with a mad dash race in mind; the spawn area is a place to leisurely wander through, explore, and enjoy the scenes.



Vertical sections of walls adorned with bushes and vines.
~ Adding Natural Details to Walls ~
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The three different levels along the wall looked fine from the top down but looking across, their plain, bare sides needed some detailing. I buried some tree trunks and placed pine needle nodes to simulate bushes along the sides of the walls. MoreBlocks' rope looks like a vine which works well for decorating vertical surfaces with something plant-like. I placed a few of them, sporadically, on sides of the walls. In one spot I created a third path, up the wall, by placing the rope the full height of the wall. Just like the four waterfalls in the tower, the MoreBlocks' rope scaling the wall is an example of creating subtle ways to reach high places, that are not as obvious as ladders, stairs, or elevators.



Multi-level stone work and lighting to add much more visual variety to an otherwise plain and dark interior.
~ Ceiling and Interior of Fountain Base ~
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I chose not to have the base of the fountain be a solid mass. Instead I hollowed-out the base and detailed it to make it a visually interesting place walk through.

Stone pillars were added to provide support for the weight of the statues. Each pillar is detailed with various pieces cut with MoreBlocks' circular saw. Normal, upside-down, stair nodes looked too puny when used for the braces at the tops of the pillars. The stairs just didn't look broad enough to support the weight above. With some experimenting, a combination of full-sized blocks and different panel sizes provided braces that look substantial enough.

The sides of the fountain's base are open but still the interior is rather dark even during the day. The back wall was a blank, smooth, broad, visually boring, iron-stone surface. To break-up the back wall's monotony, I used iron-stone brick and created a pattern with inlaid iron-stone panels. By placing torches next to those panels, I exploited the lighting glitch in node boxes (the panels, stairs, and micro-blocks). Light passes through node boxes, illuminating them. This trick is useful when you want to make things glow without having a bright light or to hide light sources. The waterfall in the center is detailed with more panels, stairs, and microblocks creating more levels of surfaces for light and shadow to be cast upon. All these little elements combining to transform a stagnant looking wall into something more visually appealing.

The interior's ceiling is detailed with panels to suggest structural reinforcement as well as creating visual variety on an otherwise flat, iron-stone grey surface. Take a moment to think about the builds you have created and other people's builds that you have seen. How were the ceilings detailed? Were they detailed or was there just some light stuck up there? Small observations like that help can you improve your design skills and provide inspiration.



A stone pavilion that serves as both a decorative courtyard structure and a junction for the path to traverse from the lower level to the upper level of the terrain.
~ Stone Pavilion and Junction ~
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To the east of  the fountain, another quarter of the courtyard has wooden picnic tables and a stone pavilion. The pavilion is also a junction between the lower level and the upper level paths of the courtyard. One of the ways to make your roads and paths more interesting to travelers is to make junctions that are more than just a turn or flat intersection.



A little path meanders away from the main path into a hidden area.
~ Odd Little Path Revealed ~
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The spawn area is designed for exploring with several different paths and ways to get to various parts of the builds. In the stone pavilion's corner of the courtyard, a small, singular path splits off from the main path, trekking under the bridge and winds behind the stone pavilion.



A small path leading to a narrow area behind the stone pavilion.
~ Behind the Stone Pavilion ~
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It would have been simpler to make the base of the stone pavilion flush vertically but it would also look rather bland. Adding a broader top and bottom to the base created more surfaces for light and shadows to appear which improves the visual variety of the base. Not a very complex or huge improvement but simple, little improvements, like this, can add-up and improve the overall scene of your project.



The small, narrow path leads to a hidden door under the stone pavilion.
~ Pseudo-Secret Room ~
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The stone pavilion touches the north and east walls. The spot were the curve is away from the walls is barely big enough for a small, hand-made tree and a couple blue flowers. But that's not the path's destination.



The hidden door opens to an empty, unfinished room.
~ Stone Pavilion Base Interior - Before ~
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The stone pavilion's base, at the inner ring, is 4 meters high with a 7 meter diameter. Just big enough to create a workshop in for the groundskeeper.



The empty room under the stone pavilion's base is transformed into the groundskeeper's workshop.
~ Stone Pavilion Base Interior - After ~
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The groundskeeper's workshop is filled with junk in storage, a saw, toolbox, work bench, a ladder, and the most crucial piece of equipment of all - a coffee maker!



A screenshot showing the other half of the workshop.
~ Groundskeeper's Workshop ~
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Yellow wool blocks laid on the ground in a circle and semi-rectangle to gage size and placement of the structures to be built.
~ Roughing Out the Administration Building ~
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Now... what to do with the opposite corner?

Ok, so there is a tower for players to arrive at, a fountain, a pavilion with a groundskeeper's workshop - everything is shaping up to look quite stately and official.

"Official"?

Hmm... If a place is "official" it needs officials to officiate and to generate lots and lots of bureaucracy and paperwork. And all that is done in administrative buildings.

An administrative building it will be then to occupy this corner.

Again, I laid down yellow wool blocks to rough out the placement and size of things to see what would fit and where.



More yellow wool blocks laid to workout where the path would flow through and connect.
~ Administration Building and Path Plan ~
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I wanted a path to circle around the tower so before I started construction of the Administration Building, I played around some more yellow wool blocks to get the route of the path worked out. The path around the tower is not a perfect circle. Some asymmetry mixed in helps to keep the rest of the symmetrical stuff from making the whole project look too monotonous, too mechanically perfect. The more man-made something is to look, the more imperfections there should be.



The yellow wool block guidelines were replaced and filled out with stone to make the path around the tower and the foundation for the administrative building.
~ Administration Building Path and Foundation ~
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The yellow wool block guidelines were replaced and filled out with split-stone to make the path around the tower and stone and iron-stone for the foundation for the administrative building. Like with the rest of the builds in the tower's courtyard, I improvised as I went; not knowing what the final build would look like but having a few ideas of what elements I want present in the build.



Construction of the Administration Building's, main section's framework is begun.
~ Administration Building - Main Section's Framework ~
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Keeping with the cylindrical theme of the tower and the stone pavilion, the main section of the Administration Building was made to be a cylinder too.



A miniature, simplified version of the tower, the Administration Building is shown with the structure and exterior completed.
~ Administration Building - Exterior Completed ~
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Since the Administration Building was where the top officials would be, the build should look fancier than the stone pavilion but not too fancy as the tower is the focal point of the project so the tower should remain the fanciest build. I decided to make a miniature version of the tower out the Administration Building's main section.



A detail screenshot of the Administration Building's main entrance.
~ Administration Building - Main Entrance Detail ~
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As with the tower, the exterior of the Administration Building is detailed with blocks from the MoreBlock's circular saw. Minetest generates 3D worlds, make your builds 3D too. A flat sided build is still flat; to improve it make it bumpy with various micro-blocks and whatever else is available to you to use.

For the main entrance's archway I used glass microblocks and the split-stone supports are half-stairs. Did you know MoreBlocks had half-stairs? Sometime when you are playing in creative-mode, layout every shape the MoreBlocks circular saw makes to see them full size instead of trying to guess by the tiny images in the menu.



Half-sized steel bars protruding outward from a stone window frame.
~ Steel Bars on Window Frame ~
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Have you used Minetest steel bars for anything other than creating jail cells? One of the things you can do to improve your build designs is to look at the shape of items and ignore their description. Ask yourself, "What else does this shape look like? What else could it simulate?"

Instead of placing steel bars across the top floor's windows, I placed them outward to simulate ornamental metal sections of the stone window frames. Because the steel bars aren't connecting to each other, they appear as half-sections. Unfortunately, in newer versions of Minetest, this half-sized effect no longer works; instead the steel bars and glass panes place as full-length sections. I'll have to adapt several of my designs that used the half-sized effect. (For U4EA I can create custom nodes to replace them with.)



A swirling pattern of water and glass in the stone floor.
~ Administration Building's Vortex Floor ~
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In keeping with the tower's design, I created a watery vortex pattern in the stone floor and added a glowing center point.



A screenshot showing the details of the Administration Building's, main section's, ground floor's interior.
~ Administration Building - Main Section Floor Detail ~
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Despite all the glass windows, the interior of the Administration Building's, main section's, ground floor was quite dark. Exploiting Minetest's lighting glitch, I created hidden light sources to make the interior glow.

"Glow", not glare.

Instead of using a lot of bright, glaring lights that would wash-out a lot of details of the interior's design, I opted for more muted, ambient lighting, leveraging the shadows to draw attention to the lit details.

Besides making things bumpy, play with lighting affects whenever and where ever possible to help improve the design of your builds.



Top floor of the Administration Building's main section where the boss's office is shown.
~ Administration Building - The Boss's Office ~
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On the upper floor of the Administration Building's main section is where the boss's office is.

The pattern in the floor repeats the vortex pattern but instead with solid stone. The desk is another element created from MoreBlock's circular saw. The diamond block isn't a full-sized block so it is recessed behind the flipped, obsidian stairs to create the desk shape.

Since this is the boss's office there are some small chairs facing the desk. The office is spacious, spartan but still opulent. The boss here isn't buried under paper work and mountains of files - that's what the underlings are for.



The final quarter section of the courtyard, still rough and unplanned.
~ Courtyard Flower Garden - Beginnings ~
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Now there is only one quarter section of the courtyard left. There are statues, a water fountain, a pavilion - what other decorative outdoor things are there?

A flower garden would fit the bill.




Yellow wool blocks are placed to rough in the size and placement of the flower garden and final section of the path going around the tower.
~ Roughing In the Flower Garden ~
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As with the other quarters of the courtyard, I placed yellow wool blocks to rough in the size and placement of the  flower garden as well as layout the general flow of the final section of the path that wraps around the tower.



The stone path is completed and the flower garden has three tiers.
 ~ Courtyard Flower Garden and Path ~
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Keeping a repeated pattern throughout the courtyard, I made the flower garden circular and the same, primary circumference, as the stone pavilion and Administration Building's main section. To make the garden more bumpy, I added a second and third level.

With the flower garden finished, the spawn tower and courtyard project was now complete. It took me about five, cumulative days, many hours at a stretch, to create this project, start to finish. In that time the areas surrounding the courtyard quickly filled up. I had created four, cardinal direction, paths to be extended as roads to and from the courtyard but some of them were blocked by structures built right in front of the paths.

Well, it was now up to the inhabitants of the server to decide whether or not to rework the builds blocking the entry points and connect roads to the paths.



Epilogue

I completed my spawn tower and courtyard project on IhrFussel's Server in late spring of 2016. During the months that followed, misfortune befell my beautiful creation.

When I returned for a visit in December 2016, I was saddened by what had become of my project. Bits and pieces of the details had been tampered with and altered. Lower portions of the courtyard were flooded with dirt in what looked like a WorldEdit mishap. A giant Christmas tree had been grown on the top of the tower and a stone chamber encased the spawn point.

Before beginning construction on my project I had set a 50x100x50 Areas protection over it to protect the tower and courtyard fully. IhrFussel said that, for a time, there had been a glitch in the Areas mod that left my build unprotected.

IhrFussel also said that the areas surrounding the spawn tower and courtyard had become such a congested mess that players were having great difficulty getting past and out into the rest of the world. So a new spawn point was created and the old spawn area and my once beautiful tower and courtyard were abandoned.

I could only shake my head in dismay as I surveyed the damage. My prototype had been taken for granted and mistreated.

Yeah - "prototype".

While I was creating the project, more build ideas based on the tower's architecture were forming in my thoughts. Structures that would expand the courtyard and develop into a town around the tower. But early on it was plainly evident that such expansion would not be possible with all the congestion forming around the project on IhrFussel's Server.

But I knew of a place where my tower and courtyard project would not only have space to expand but would also be safe from harm - in my main singleplayer world, "U4EA".



My tower and courtyard now safely settled in my main singleplayer world.
~ U4EA's "City of Aria" - A New Beginning ~
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I'm continuing my beautiful creation's development as the "City of Aria" in U4EA.

Side note:  The letters and number "U-4-E-A", phonetically sound out the word "euphoria". These are the letters and number my grandfather carved into a wooden plaque that he hung over the porch of the family's cabin in the foothills of Colorado. The cabin was my childhood sanctuary. Many decades later my main singleplayer world is now my sanctuary, my virtual world "U4EA".



The tower and courtyard are settled into the crest of a high hill.
~ Aria - Poised on a Hill Top ~
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According to Dictionary.com, "aria" is defined as "an elaborate melody sung solo with accompaniment, as in an opera or oratorio." A fitting description for this project.

My tower and courtyard are an elaborate and flowing melody. A solo centerpiece to be accompanied by an orchestra of support buildings of similar architecture to form an alabaster city.



The only one of four entrances that rests at ground level.
~ Aria - Ground Entrance ~
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An artistic creation of refinement, class, and grace - a Minetest opera of blocks in U4EA.



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